//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //Dry Bones Class //Description: A class that models Dry Bones, a relatively unique Mario enemy. //CS 284 //Programmed by Jonathan Voris //2/21/06 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ package MarioFoes; class DryBones implements MarioFoe, stompable, attacker { public String name() { return "Dry Bones"; } public String color() { return "grey"; } public String stomped() { return "Collapses"; } public String move() { return "walking back and forth"; } public String attack() { return "Throws bones."; } public String toString() { return "A " + name() + ": It is " + color() + " colored and moves by " + move() + "."; } }